Before Amity Arena began rolling on October 22nd, 2018 there existed multiple states of development where the game could be considered drastically different than how it is now. This page is devoted to keeping track of the bits of information related to these states of development.
Several different units had gone through many different iterations. Here is a list of what we have found!
2. Three clones, one was selected at random, all with Taunt
– Stone: Larger Taunt Radius
– Ice: Any who attacks it freezes as they attack it
– Fire: When Clone HP runs out it explodes.
2. Move in that direction, blocking all incoming damage.
3. Deal all damage received while blocking to the first enemy encountered
"Adam was the first Legendary that we created way back in Alpha and he used to blinkstrike as a passive and his active was an ability that shielded him and he would shoot out a sword wave that was proportional to the damage his shield absorbed in the targeted direction. He was SO overpowered that we didn't put him back in the game until we redesigned him which was nearly a year later.
Also we didn't know if we wanted Legendaries in the first place.
Nora used to knock characters up into the player's screen kind of like Smash Brothers, but we saw that it was hard to tell where the units were flying to, so we changed her to how she is now.
We used to have Team bonuses for RWBY JNPR etc before like many players want. However we removed it because with a growing cast, we probably couldn't keep up with all the different groupings as well as the problem of having another meta to balance regarding deck composition. Furthermore more confusion for new players and the de-valuing of cards that do not have full teams."
- Amity Arena Team (twitter)